tag:blogger.com,1999:blog-7187806368883279318.post315781775838412362..comments2023-12-30T06:51:59.850+07:00Comments on pzUH: Citrus Engine: Creating Level using Tiled Map EditorAnonymoushttp://www.blogger.com/profile/16110937224588546598noreply@blogger.comBlogger24125tag:blogger.com,1999:blog-7187806368883279318.post-86036469491293494902016-11-26T03:38:17.713+07:002016-11-26T03:38:17.713+07:00another tile mapping editor www.tile2map.com . Com...another tile mapping editor www.tile2map.com . Compatible with .tmx and jsonAnonymoushttps://www.blogger.com/profile/11917887013963540338noreply@blogger.comtag:blogger.com,1999:blog-7187806368883279318.post-49090081109888770682014-09-22T16:43:01.714+07:002014-09-22T16:43:01.714+07:00You need to declare all objects used in the game i...You need to declare all objects used in the game into an array on the constructor, like this:<br /><br />var objects:Array = [Hero, Crate, Platform, MovingPlatform, Enemy, Coin];Anonymoushttps://www.blogger.com/profile/16110937224588546598noreply@blogger.comtag:blogger.com,1999:blog-7187806368883279318.post-28565415924577801612014-09-22T02:18:09.111+07:002014-09-22T02:18:09.111+07:00Could you tell us what the issue was?, I'm get...Could you tell us what the issue was?, I'm getting "variable Platform is now defined". fernandohttps://www.blogger.com/profile/03286222128325965086noreply@blogger.comtag:blogger.com,1999:blog-7187806368883279318.post-79368120601073243672014-09-13T07:17:10.568+07:002014-09-13T07:17:10.568+07:00I used CorelDraw to do that. But you can also use ...I used CorelDraw to do that. But you can also use this tool: http://renderhjs.net/shoebox/<br />Drag & drop your PNG tiles to its 'Sprite Sheet' function. And make sure set the Tex Padding & Tex Extrude to 0.Anonymoushttps://www.blogger.com/profile/16110937224588546598noreply@blogger.comtag:blogger.com,1999:blog-7187806368883279318.post-41530937015029056282014-09-13T07:01:20.954+07:002014-09-13T07:01:20.954+07:00" I arranged it into a 64x64 px tileset witho..." I arranged it into a 64x64 px tileset without spacing."<br />This is pretty much where the tutorial stops for me. How do I do the above ?Mikkel Petersenhttps://www.blogger.com/profile/13812927708333499754noreply@blogger.comtag:blogger.com,1999:blog-7187806368883279318.post-38617208343615323032014-01-25T10:52:29.417+07:002014-01-25T10:52:29.417+07:00This is correct. I suppose the OP never checked ba...This is correct. I suppose the OP never checked back, but this solved the problem for me.Unknownhttps://www.blogger.com/profile/07189098750644562970noreply@blogger.comtag:blogger.com,1999:blog-7187806368883279318.post-8406360096499133742013-12-27T16:44:41.105+07:002013-12-27T16:44:41.105+07:00Not sure, but try to target latest Flash Player......Not sure, but try to target latest Flash Player...Anonymoushttps://www.blogger.com/profile/16110937224588546598noreply@blogger.comtag:blogger.com,1999:blog-7187806368883279318.post-51378244294623131182013-12-27T16:37:32.661+07:002013-12-27T16:37:32.661+07:00[Fault] exception, information=ReferenceError: Err...[Fault] exception, information=ReferenceError: Error #1069: Property setTo not found on flash.geom.Rectangle and there is no default value.<br /><br />What's wrong with this?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7187806368883279318.post-82548575610254458762013-10-30T13:58:03.180+07:002013-10-30T13:58:03.180+07:00I'm sorry I also haven't had such knowledg...I'm sorry I also haven't had such knowledge yet...Anonymoushttps://www.blogger.com/profile/16110937224588546598noreply@blogger.comtag:blogger.com,1999:blog-7187806368883279318.post-48239960002944886932013-10-26T02:14:12.805+07:002013-10-26T02:14:12.805+07:00http://www.agame.com/game/dino-blitz.html
I forgo...http://www.agame.com/game/dino-blitz.html<br /><br />I forgot to add link to previous comment.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7187806368883279318.post-35660236490173611302013-10-25T06:20:23.873+07:002013-10-25T06:20:23.873+07:00Hi, do you have any tutorials on how to make as3 l...Hi, do you have any tutorials on how to make as3 level editor for flash game?<br />If not, is there any hope that you will make it, I cant find anything online, I mean level editor for players?<br />This is one simple game with level editor, you can make level, save it, get code and play it.<br />Can you help or suggest something?<br />ThanksAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7187806368883279318.post-83314963694414860202013-10-11T22:40:30.521+07:002013-10-11T22:40:30.521+07:00Yeah, you made that clear on 6th paragrah, my bad....Yeah, you made that clear on 6th paragrah, my bad. I'll heck that Starling example you mention there. Great technique anyways, I think I'm gonna love Tiled.<br /><br />ThanksAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7187806368883279318.post-71066343273434785102013-10-11T22:25:17.884+07:002013-10-11T22:25:17.884+07:00Yep, this tutorial isn't intended for Citrus+S...Yep, this tutorial isn't intended for Citrus+Starling/Stage3d things, as I already mentioned on 6th paragraph... :)<br /><br />MovieClip converter: https://github.com/zenrobin/FlashMovieClipConverter <br />Sounds cool. But Dragon Bones is way cooler for Citrus + Starling... :DAnonymoushttps://www.blogger.com/profile/16110937224588546598noreply@blogger.comtag:blogger.com,1999:blog-7187806368883279318.post-49912749404359672022013-10-11T21:50:54.365+07:002013-10-11T21:50:54.365+07:00Same anonymous as before... got an awnser from Aym...Same anonymous as before... got an awnser from Aymeric Lamboley in his blog:<br /><br />" For a multiplatform development you will use SpriteSheets. You will create the same SpriteSheets with different sizes. SWC is equivalent to assets embedded. So you shouldn’t do that with many assets.<br /><br />Blitting uses the display list. Now with Stage3D, you should go on the Starling way instead of blitting."<br /><br />Not sure if I should post the URL, anyway, As for what I've understood this SWC trick wouldn't be GPU accelerated.<br /><br />Thanks for the fast awnser, no idea about that MovieClip to starling converter.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7187806368883279318.post-48718679795797298922013-10-11T06:37:27.504+07:002013-10-11T06:37:27.504+07:00Not sure about that, but I heard there is a Flash ...Not sure about that, but I heard there is a Flash MovieClip converter to Starling, right? <br />And yes, spritesheet performance is better than movieclip. Anonymoushttps://www.blogger.com/profile/16110937224588546598noreply@blogger.comtag:blogger.com,1999:blog-7187806368883279318.post-19375909040816599832013-10-11T01:00:17.882+07:002013-10-11T01:00:17.882+07:00Hi, great stuff! just the kind of thing I guess we...Hi, great stuff! just the kind of thing I guess we all are looking for. Got one question though. <br />Using the swc for your game objects still allows them to be starling objects? I mean, are they rendered by Stage3D? <br />About performance, wouldn't be better to have those in a spritesheet too?<br /><br />ThanksAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-7187806368883279318.post-33732232981142545632013-09-10T13:37:48.744+07:002013-09-10T13:37:48.744+07:00Alright, problem fixed...
The cause is bcoz I crea...Alright, problem fixed...<br />The cause is bcoz I create a 100 x 100 tiles map on TiledMapEditor, while the game actually just used 23 x 9 tiles... lolAnonymoushttps://www.blogger.com/profile/16110937224588546598noreply@blogger.comtag:blogger.com,1999:blog-7187806368883279318.post-13830380122796858712013-09-06T22:23:08.111+07:002013-09-06T22:23:08.111+07:00Whoa, thanks for pointing out the leaks... I also ...Whoa, thanks for pointing out the leaks... I also can see it on the Task Manager...<br />Not sure what is the cause, but I'll check it when I have some times... :DAnonymoushttps://www.blogger.com/profile/16110937224588546598noreply@blogger.comtag:blogger.com,1999:blog-7187806368883279318.post-43086205120159899502013-09-06T21:54:12.246+07:002013-09-06T21:54:12.246+07:00Why this simple game has cca 600 MB in RAM?! Measu...Why this simple game has cca 600 MB in RAM?! Measured value in Scout.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-7187806368883279318.post-73104842201668944072013-06-26T14:00:03.884+07:002013-06-26T14:00:03.884+07:00Uff, my problem is solved declare new Array with p...Uff, my problem is solved declare new Array with push class from the swc.<br /><br />var myObjects:Array = [HeartMC];Hejaaanoreply@blogger.comtag:blogger.com,1999:blog-7187806368883279318.post-21601614267638275952013-06-26T08:36:25.326+07:002013-06-26T08:36:25.326+07:00Fixed the exception error... But adding a new glit...Fixed the exception error... But adding a new glitch... XDAnonymoushttps://www.blogger.com/profile/16110937224588546598noreply@blogger.comtag:blogger.com,1999:blog-7187806368883279318.post-88386592714910877252013-06-25T20:31:52.569+07:002013-06-25T20:31:52.569+07:00Source code not compiled:(
[Fault] exception, inf...Source code not compiled:( <br />[Fault] exception, information=ReferenceError: Error #1065: Variable Crate is not defined.Hejaaanoreply@blogger.comtag:blogger.com,1999:blog-7187806368883279318.post-42079253202763908242013-05-23T19:38:18.110+07:002013-05-23T19:38:18.110+07:00No need to write anything into Citrus Console...
...No need to write anything into Citrus Console... <br />Maybe you need to click the stage to activate the controls...Anonymoushttps://www.blogger.com/profile/16110937224588546598noreply@blogger.comtag:blogger.com,1999:blog-7187806368883279318.post-39500777137618033882013-05-23T11:24:11.803+07:002013-05-23T11:24:11.803+07:00How do you play this game? What should I write in ...How do you play this game? What should I write in the Citrus Console?Anubhav Sharmahttps://www.blogger.com/profile/08914970843709598148noreply@blogger.com