ActionScript 3.0: Finite State Machine
Contoh implementasi FSM di game yaitu di game Pacman, yaitu pada karakter musuhnya (ghost). 4 hantu yang dikenal dengan nama Pinky, Clyde, Blinky, dan Inky….
6:43 PM Actionscript 3.0 , Artificial Intelligence , Flash , Programming , tutorial 3 Comments
11:21 PM Actionscript 3.0 , Design Pattern , Flash , Programming , tutorial 1 Comments
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