Citrus Engine: Head-Up Display a.k.a HUD
2:08 PM
Actionscript 3.0
,
Citrus Engine
,
Flash
,
Programming
,
tutorial
3 Comments
2:08 PM Actionscript 3.0 , Citrus Engine , Flash , Programming , tutorial 3 Comments

Citrus Engine: Adding Screen Transitions
6:24 PM
Actionscript 3.0
,
Citrus Engine
,
Flash
,
Programming
,
tutorial
2 Comments
6:24 PM Actionscript 3.0 , Citrus Engine , Flash , Programming , tutorial 2 Comments

Citrus Engine: Game Structure
9:07 AM
Actionscript 3.0
,
Citrus Engine
,
Flash
,
Programming
,
tutorial
3 Comments
9:07 AM Actionscript 3.0 , Citrus Engine , Flash , Programming , tutorial 3 Comments

ActionScript 3.0: Singleton Pattern
10:42 PM
Actionscript 3.0
,
Design Pattern
,
Flash
,
Programming
,
tutorial
1 Comments
10:42 PM Actionscript 3.0 , Design Pattern , Flash , Programming , tutorial 1 Comments
ActionScript 3.0: Fuzzy State Machine (FuSM)
11:14 PM
Actionscript 3.0
,
Artificial Intelligence
,
Flash
,
Programming
,
tutorial
1 Comments
11:14 PM Actionscript 3.0 , Artificial Intelligence , Flash , Programming , tutorial 1 Comments

Naive-Bayes vs nGram
4:34 PM
Artificial Intelligence
,
Flash
,
other
4 Comments
4:34 PM Artificial Intelligence , Flash , other 4 Comments

ActionScript 3.0: N-Gram Prediction
3:35 PM
Actionscript 3.0
,
Artificial Intelligence
,
Flash
,
Programming
,
tutorial
11 Comments
3:35 PM Actionscript 3.0 , Artificial Intelligence , Flash , Programming , tutorial 11 Comments
Sebagai gantinya, kali ini saya nulis yang agak pendek aja, yaitu tentang aplikasi N-Gram pada game. Yap, sesuai judulnya, N-Gram ini kalau di dalam game biasanya digunakan untuk action prediction. Contohnya ya pada game2x fighting, di mana si AI akan memprediksi gerakan selanjutnya dari player. Bagaimana cara si AI memprediksi pergerakan lawan? Akan kita bahas…

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